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WW: Dark Moon

I have an idea for an online game of werewolf.

I think it will be the next game that I moderate.

The first thing is that this template can use any roleset for standard or multi team werewolf. The roles are dealt randomly.

The concept and difference though, is that there are four moons and the four moons have differing cycles.
Every player is influenced by one of these moons, based on the sphere of influence of each moon.
The four moons are coloured orange, red, white and black.
Red influences passion, love and anger.
Orange influences dream and art
White influences logic and rationality
Black influences destiny and fate

There are two things important for the way moons will influence the game.
Firstly, any moon that is full will give a bonus to the role ability of all players under influence of said moon.
Moons that are new will have a role-based penalty or weakness.

Secondly, any two moons that are in eclipse will affect vote strengths of affected players. They will be double strength on any player of the opposite moon.

Before the game, I will run a simple questionaire which will calculate which moons are more influential for players and choose which moon rules them. They will not understand the moons’ spheres of influence, or which moon I decide rules which player. That is for them to discuss if they like.
Each day, I will advise which moon is full, and which is new, so they can see effects in the game, and make appropriate correlations.
However, the black moon – known as the dark moon – is invisible. It also has a non-standard cycle, which is variable in either the wax or the wane.

The tricky part is deciding – once I choose a roleset for the players signed up – how each role will be influenced – either improved or reversed.

Wolves – I have three ideas, for stronger and weaker, in case I have three wolves.
I have a different power for each wolf, and because they are the evil team, they understand their avilities and their moon of influence. Lucky them!!
One wolf will affect the night kill. When his moon is full, the wolves get two kills. When it is new, they get no kill.
One gets brutal when full, the other tough when full, but when their moons are new, their votes count for nothing, and they automatically begin the day with a hidden vote on them.

Seer is easy. Two views when full (one by choice, the bonus will be random) and a failed view on new.
And I don’t see why the sorcerer would be any different.
These two will quickly learn their moon of influence, unless it is dark.

I have an interesting idea for the hunter.
In the new moon, he doesn’t count as the hunter. He’s just a normal villager. But when his moon is full, if he gets nightkilled, he takes a wolf with him.
It won’t happen often, but it doesn’t need to.

Villager – I think a bonus to vote power, negated by zero vote power.
This ties in to make wolves very similar to villagers, allowing a cover story for evil.

Bodyguard – he can protect two players when his moon is full, or perhaps he learns that his target was attacked if the moon was full. When his moon is new, he dies instead of his custodian, as a martyr.

As for the moon cycles, I have drawn them as if they were a sine wave, with different curves, and where they cross will be eclipses.

I think it will provide an entertaining, interesting twist to the game.

January 16, 2008 - Posted by bluebehir | gaming | | 1 Comment

1 Comment »

  1. Possible questions:

    Can you change your destiny?
    Do you always keep your temper under control?
    Do you prefer to look at the sky or the ground?
    Do you fall in love easily?
    Mathematics, English, History, or Science?
    Do you believe in fate?
    Do you believe in love at first sight?
    Do you enjoy many forms of art?
    Do you aspire to one day changing the world?
    Do you follow your dreams?
    Do you speak up about things that are your passion?
    Study before party?
    Do things happen to you, or do you make things happen?
    Logic or instinct?

    I wonder if that’s enough to determine a sphere of influence.

    Comment by bluebehir | January 16, 2008 | Reply


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