Bluebehir’s Weblog

Just another WordPress.com weblog

Live werewolf game in the works

This game is spontaneous creativity after an evening of f2f werewolf. I want to take the game in my local game store to the next level.
I will advertise this one in advance, but note that the ad will be pinned in my FLGS.

LOOKING FOR DEDICATED WEREWOLF ENTHUSIASTS

This will be a night of werewolf taken to the next level. Please recognise that this will be a more difficult game of lies and deduction.

ROLES:
Wolf: 2
Vampire: 2
Witch: 2
Necromancer: 1
Priest: 1
Wolf hunter: 1
Vampire Hunter: 1
Villagers: 3 or 5
Optional – Lovers: 2

Total: 13-15

Rule adjustments:
1. The dead go back to sleep. They are not allowed to view the night actions once they die.
2. Each role might have more action choices than normal.
3. The dead can come back to life.
4. Winning conditions apply differently for some teams.

ROLES:
Wolf.
Night actions.
The wolves know each other, and can choose one of three actions.
Attack and feed, infect, or abstain.

To attack and feed, the wolf points at the victim.
To abstain, the wolf covers their mouth instead of pointing.
To infect, the wolf covers their mouth AND points at a victim.

If the wolves cannot agree on a target, no kill occurs. All wolves abstain.
If all wolves abstain, no kill occurs.
If all non-abstaining wolves choose to infect, the target becomes a wolf.
Any player that becomes a wolf will be tapped on the shoulder. They do not wake until the next night, but they are considered a wolf at dawn. No kill occurs and wolves are considered to have abstained.
Vampires, witches and undead cannot become wolves.

If one or more wolves choose to attack and feed, but others choose to infect that same target, the infecting wolves are considered to have attacked but not fed, ie abstained.

Any wolf that abstains two nights in a row is revealed dead at dawn.
Wolves win if they reach a clear majority of the group (ie more than half.)

Vampire.
Night actions.
The vampires know each other and can choose one of three actions.
Attack and feed, infect, or abstain.
See the description for wolves.
Wolves cannot become vampires.
Vampires are considered undead for the necromancer’s win condition.

Witch.
Night actions.
Each night, the witches may choose one of two actions.
View one deceased player, or dose a player.

The witches may view any deceased player, and learn if they were a wolf or not.
If the player was a wolf, they have the ingredients to make a witches brew.
The witches choose who to view by pointing at their target.

If the witches own a witches brew, they may choose to dose a player with their brew.
They indicate this by pointing at their target and pointing to their mouth.
If all witches agree, this player becomes a witch, and are tapped on the shoulder.
If the witches dose a wolf or undead (including vampire), the player does not become a witch.

The witches win if there are ever four living witches after a lynch.

Necromancer.
Night action.

Each night, the necromancer may choose one deceased player to raise their corpse as a zombie of their former self.
Only humans become zombies, so deceased wolves and vampires remain deceased. Witches can become zombies.
When a player is raised from the dead, they will be tapped on the shoulder. These players are now undead, and win if the necromancer wins.

The necromancer and zombies all awaken together on following nights, but only the necromancer makes any decisions.
The necromancer and his zombies win when the undead are in the majority. This includes vampires, but vampires do not win this way.
The necromancer is not undead. He can be infected or be purified as a villager after his death.

The priest.
Night actions.
Each night, the priest may choose one deceased player to raise their corpse as a purified human. This player now wins if the village wins.
Zombies, wolves and vampires may not become villagers. The priest can be infected or become a zombie. The priest can purify deceased witches.
The priest is not infected by wolves or vampires.

If the priest and necromancer choose the same corpse, the player remains deceased, but as a deceased zombie.

Wolf Hunter:
Night actions.
Each night the wolf hunter chooses one player. That player will receive a tap on the shoulder.
If that player was the target of a wolf infection, he prevents the infection. The target does not become a wolf.
If the target was attacked by a single wolf, the wolf is slain instead.
Otherwise no action occurs.
When all wolves are destroyed, the wolf hunter receives a tap on the shoulder.
The wolf hunter wins with the village.

Vampire Hunter.
See wolf hunter.

Villagers.
No night actions. Must remain aware of which phase in which their shoulder is tapped.

Lovers.
Know each other. If one dies, the other always dies on the following dawn.
Can be otherwise affected as any human.

The village wins when no other team remain.

March 7, 2008 - Posted by bluebehir | gaming | | No Comments Yet

No comments yet.

Leave a comment